One year ago, if I had been asked about which software I would married with, I’d answered “After Effects”. But as in the real life, sometimes you finally fall in love with someone else. Luckily software hasn’t fellings YET.
Leaving aside my lovely melodrama, I want to talk about Blender: a 3D design program but actually it’s much more.
After studying in Animum 3D School I became a 3DS Max user for a few years. In that time I thought that was the maximum level in 3D software. But actually I didn’t understand why such a cumbersome application had the status and amount of users that 3DS Max has. Max is like an untidy toolbox where the options might be anywhere in its interface.
And then Blender arrived. In this matter, Blender is completely the opposite of Max as far as its interface is clean, tidy and intuitive. If you know how the modelling module works, you’ll be able to use other modules like the animation or tracking ones. So, Blender is a good choice for 3D newbies or experienced 3D artists who want to learn another software.
As I stated before, Blender is not only a 3D program but almost a Suite itself. Blender allows you to modelling, mapping, rigging, animating and rendering like other major software besides to sculpting, compositing, physics, fluids, fire, 2D and 3D tracking, video editing, game programming and scripts writing. Although it could sound magical, you will find all these in the 47 MB installation package. It means Blender gives you a seamless workflow between, e.g., animation and compositing or between 3D tracking and 3D production.
Somebody may say that I forgot the most highlighted feature about Blender but I actually don’t. Yes, Blender is an open source program and it will never cost you a penny; but without the reasons exposed above that’s irrelevant because why do you care about any free program if it is not useful for your work?